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Mega Crit Games’ addictive roguelike deck-building game Slay the Spire has seen a ton of success in Steam Early Access. The indie studio’s debut effort is one of the top 100 most played games on the platform, and it’s sold over 700,000 copies, according to Steam Spy data from up to the beginning of this week before the site had to shut down. The team plans on releasing the full version on PC either in late summer or early fall this year.
Slay the Spire has three levels, and each has several different procedurally paths that players can take. Each route ends in a boss fight before they can move on to the next level. Along the way, they traverse rest sites, rooms with random encounters, enemies, and merchants. Players start off with a few basic cards in their deck, and after each battle, they can add some more. Relics also contribute an interesting twist — these have an array of different effects, like debuffs or buffs or randomizing card cost.
- We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire Features - Dynamic Deck Building Choose your cards wisely Discover hundreds of cards to add to your deck with each attempt at climbing the Spire.
- We fused card games and roguelikes together to make the best single player deckbuilder we could. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! - Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing.
- Slay the Spire is a rogue-like deckbuilding card game. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire!
Mega Crit worked on the game for two and a half years before launching it into Early Access in November. It took a couple of weeks for it to gain a following, and when it did, the players came from a market that the studio hadn’t been counting on: China.
“A lot of what you see in gaming is you hear—you’ll make the majority of your sales in two weeks and then you’re on to the long tail after that,” said Mega Crit founder and Slay the Spire creator Anthony Giovannetti in a phone call with GamesBeat. “Usually, for most games, it’s that first two weeks or whatever that decides if your game will be profitable or not. For us, our first two weeks were nothing, and then we blew up from there.”
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Slay the Spire, the hit single-player digital card game, is being developed as a cooperative tabletop card game. A crowdfunding campaign is scheduled for this spring on Kickstarter, but no pricing.
Slay The Spire Ascension
Three top investment pros open up about what it takes to get your video game funded.
Watch On DemandAll the sessions from Transform 2021 are available on-demand now. Watch now.
Slay The Spire
Mega Crit Games’ addictive roguelike deck-building game Slay the Spire has seen a ton of success in Steam Early Access. The indie studio’s debut effort is one of the top 100 most played games on the platform, and it’s sold over 700,000 copies, according to Steam Spy data from up to the beginning of this week before the site had to shut down. The team plans on releasing the full version on PC either in late summer or early fall this year.
Slay the Spire has three levels, and each has several different procedurally paths that players can take. Each route ends in a boss fight before they can move on to the next level. Along the way, they traverse rest sites, rooms with random encounters, enemies, and merchants. Players start off with a few basic cards in their deck, and after each battle, they can add some more. Relics also contribute an interesting twist — these have an array of different effects, like debuffs or buffs or randomizing card cost.
Mega Crit worked on the game for two and a half years before launching it into Early Access in November. It took a couple of weeks for it to gain a following, and when it did, the players came from a market that the studio hadn’t been counting on: China.
“A lot of what you see in gaming is you hear—you’ll make the majority of your sales in two weeks and then you’re on to the long tail after that,” said Mega Crit founder and Slay the Spire creator Anthony Giovannetti in a phone call with GamesBeat. “Usually, for most games, it’s that first two weeks or whatever that decides if your game will be profitable or not. For us, our first two weeks were nothing, and then we blew up from there.”
Webinar
Three top investment pros open up about what it takes to get your video game funded.
Watch On Demand