Déjà Vu | |
---|---|
Developer(s) | ICOM Simulations, Inc. |
Publisher(s) | Mindscape Kemco (NES, GBC) |
Composer(s) | Hiroyuki Masuno, Kento's Group (NES) Koji Nishikawa, Masaomi Miura (GBC) |
Engine | MacVenture |
Platform(s) | Apple IIGS, Macintosh, Atari ST, Commodore 64, Amiga, MS-DOS, Game Boy Color, PC-9800, Pocket PC, Famicom/NES, PlayStation 4, Windows 3.x, Xbox One |
Release |
2017 (PS4, Xbox One) |
Genre(s) | Adventure |
Mode(s) | Single-player |
Déjà Vu[2] is a point and clickadventure game set in the world of 1940s hardboiled detective novels and movies. It was released in 1985 for Macintosh – the first in the MacVenture series – and later ported to several other systems, including the Amiga. Initially, the game featured black and white graphics, and later releases introduced color.
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Plot and gameplay[edit]
- We've all felt that feeling of Deja Vu - (the feeling that one has lived through the present situation before) or in simpler terms - same same but different. In this ball game, players have to memorize a series of movement but instead of just replicating it, we have to replicate its reflection!
- Single game developer trying to make my way into the gaming industry.
The game takes place in Chicago during December 1941. The game character is Theodore 'Ace' Harding, a retired boxer working as a private eye.
Ace awakes one morning in a bathroom stall, unable to remember who he is. The bathroom stall turns out to be in Joe's Bar. A dead man is found in an upstairs office, and Ace is about to be framed for the murder. There are some clues as to the identity of the murdered man and to Ace himself. A strap-down chair, mysterious vials, and a syringe are found, suggesting (together with a needle mark on Ace's arm) that an interrogation has taken place.
Outside the bar, Ace encounters adversaries including a mugger, an old acquaintance with a grudge, and the police. Ace's boxing background proves to be a valuable asset. Ace must find addresses around Joe's bar and then make taxi rides to a few locations (including his office) to gather more elements and unravel the story. It involves a kidnapping in which Ace has played some part, but his memory lacks important details.
Uninvited Game
Ace's memory and mental condition progressively deteriorate, so the player is required to obtain an antidote to the drug that caused the memory loss. After that, Ace has recurring flashbacks filled with information that help the player to evaluate the evidence and take action accordingly.
This game and its sequel, Deja Vu II: Lost in Las Vegas, require significant lateral thinking. Some situations are based in common detective techniques, while others require simple violence. Unlike other MacVentures titles (such as Uninvited and Shadowgate), no supernatural events are involved.
Technology[edit]
Déjà Vu was the first ICOM Simulations to use the MacVenture interface and engine.
Numerous ports were made, including versions for home computer systems in 1987 and the Nintendo Entertainment System in 1990. Versions of the game and its sequel containing new graphics and sound were released for Microsoft Windows in the early 1990s, and later as a combined single-cartridge release for the Game Boy Color in 1999 under the title Déjà Vu I & II: The Casebooks of Ace Harding, which was also released for DOS, Windows 3.x (1992), and Windows Mobile (2002).
Reception[edit]
Digital Press gave the NES version 6 out of 10, approving the puzzle-solving while have average opinions on graphics and music.[3]
The game was named the Best Entertainment Product by the Software Publishers Association 1986.[4]
Notes[edit]
- ^'1985 Index'(PDF). Computer Entertainer. Vol. 4 no. 10. January 1986. p. 6.
- ^Accent marks do not appear on the original game boxes or in-game logo, where the title is written as Deja Vu. However, accent marks appear in the text on the back of the box and in the logos for the NES and Game Boy Color ports. Some sources also add an additional subtitle of 'A Nightmare Comes True!!', a tagline that is absent from the in-game logo and NES game box.
- ^Bueno, Tony (November 1999). 'Random Reviews'. Digital Press. p. 14.
- ^Lewis, Peter H (29 April 1986). 'Peripherals; Software Gets Its Day in the Sun'. The New York Times. Retrieved 31 March 2020.
External links[edit]
- Déjà Vu at MobyGames
- Déjà Vu on the Amiga at The Hall of Light (HOL)
Taking a completely different approach is Kemco-Seika's Deja Vu, which is based on a compu ter game by Icom Simulations. Kemco-Seika also released the popular Shadow-gate for NES, and Deja Vu is played almost exactly the same way. An on-screen window shows a picture of what your character sees while you select your actions from a menu of commands. Deja Vu is 'role-playing' in the strictest sense, because you play a single characr ter in what is essentially an interactive story.
Deja Vu Game Boy Color
The setting is Chicago in the 1930s, when gangsters were running wild. At the beginning of the game, your character wakes up - in a restroom stall, of all places - and you can't even remember who you are. There's a needle mark on your arm, and you feel as if you've been drugged. It seems obvious that your lack of memory is the result of foul play, not cheap gin, but who's responsible? If you were that much trouble, why didn't they just kill you? And just who are you in the first place?
Deja Vu has a definite storyline. Little by little, you figure out not only who you are, but also who left you in this sorry state and why. It's a classic RPG - as you move through the game, you find the right item that leads you to the next piece of the puzzle.
Deja Vu Game Download
Actually, this game is so structured that you can't progress unless you find all the clues. When you get stuck, it's usually because you're looking for something that's small and easily missed, or because you haven't figured out the right way to get the item using the game's commands.
The story in the NES version is very similar to that of the PC version, although it has been adapted slightly to fit Kemco-Seika's player interface. The game has colorful graphics and a good sense of humor, and it's not very difficult. Because the route you have to take from clue to clue is so rigidly defined - A leads to B leads to C - all you have to do is find the right item. Deja Vu is thoroughly enjoyable, but RPG veterans will probably find it little more than a snack.